|
Preface
1) No set of rules can cover every possible situation. From time to time, there will be a disagreement between players which is not covered by the guidelines. The Arbiter or the
Tournament Director (TD), whoever is involved with the dispute, will make the final decision which will take into account the rules, established practices and procedures which have proved to be fair in the past. This may sometimes involve adjudicating a result in a game which has not been completed or by using a policy which is not specifically covered in the guidelines. Any member who disagrees with any decision can write to the
Director
stating the details of the dispute and the reasons for the disagreement.
The Guidelines apply to all games played under the auspices of the World Correspondence Chess Federation.
2) A New Member tutoring program is available to applicants who wish to compete
in chess tournaments to allow them to learn the rules and procedures of the
WCCF. Registration for new members may be submitted by clicking on
Registration and completing the simple form with your legal
name, your current e-mail address, etc.
3) Membership is free. New friendships have been started as games are played
against opponents living in countries throughout the world. WCCF
Forum
can be also used by the members to submit their questions,
discussing chess matters or other topics.
4) If, after the start of your membership, you need to change the e-mail address to be used in your chess games, please advise your opponents of the new address and
send the information to the tournament director of each of the matches in which you are playing games, listing the new address and the address it is replacing.
WCCF should be also informed by sending an e-mail message to address@ewccf.com.
5) Members who have a need to withdraw from games must notify their opponents
and the T.D. who is supervising the tournament in which they are playing. A "silent withdrawal," without notification to the WCCF, may bring a termination of
the player's membership if a legitimate reason is not offered.
6) Members must respond quickly and courteously to legitimate inquiries by the Tournament Director, Arbiter or other WCCF staff member.
7) Pairing of opponents is done in accordance with the ratings of the opponents.
In an attempt to offer games in which both opponents have an opportunity to
win and, therefore, increase his/her rating, the ratings will be separated by no more than 200 points at the start of the contest.
8) Tournaments have been formed using the following formats :
A) Pawn. This involves 2 opponents playing 2 games, each playing the white pieces in one game.
B) Knight. This involves 3 opponents playing 4 games, each playing the white pieces
in one game against each of his/her opponents
C) Bishop. This involves 4 opponents playing 6 games, each playing the white pieces
in one game against each of his/her opponents.
D) Rook. This involves 5 opponents playing one game against each of 4 opponents, playing the white pieces in 2 of the 4 games.
E) Queen. This involves 7 opponents playing one game against each of 6 opponents,
playing the white pieces in 3 of the 6 games.
F) King. This involves 15 opponents playing one game against each of 14 opponents,
playing the white pieces in 7 of the 14 games.
G) Thematics. This involves 4 opponents playing 2 games against each of 3 opponents, playing the white pieces in 3 of the 6 games.
H) Grand Championship. This involves 9 opponents playing 2 games against each of 8 opponents, playing the white pieces in 8 of the 16 games.
9). A breach in the rules, as listed below, may lead to the loss of membership in the WCCF.
Rules
1. NOTATION:
a. The official notation used by WCCF is English short algebraic,
and we also permit the use of any other system if agreed upon by both
participants. English short algebraic is required for the initial
evaluation game.
b. If the participants cannot agree on the notation to use, the
official notation is required.
2. IDENTIFY:
a. Always clearly identify the piece intended to move and/or the
piece intended to be captured, making sure that the notation is not ambiguous. A
pawn move always begins with a lower case character. Knight, bishop, rook,
queen & king moves always begin with an upper case character. The destination square is
always shown in lower case. Refer to examples shown on the Sample
Message Format page.
3. SENDING MOVES:
a. Each player must maintain a complete written or electronic
record of each game. This record should be a completely separate copy from
the transmission of moves. ECTool
is an excellent game recording program.
b. Identify each game with an individual opponent as game "1", or game
"2". If only one game is played with an opponent, this will be
game "1" - [Round "1"] - in PGN header.
c. The entire game record for each game should be sent in every
message. PGN paragraph
style format should be used. We strongly recommend that the previous ten messages
be saved in case of error or dispute.
d. In case an error is made in repeating opponent move, the move
the opponent sent is binding, if legal and not ambiguous. If an unintended
move is
sent, it is final if it is legal and not ambiguous. If a move is either
illegal or ambiguous it must be clarified before play is resumed. A false
check or neglect to note check makes the move ambiguous. An illegal move
may be replaced by any legal move, and an ambiguous move must be clarified
by a notation using the same piece as originally noted.
e. The player receiving an illegal/ambiguous move must not make any
presumptions, nor make any changes in the written move. The opponent
who sent the illegal or ambiguous move must be immediately notified and
requested to re-send the move so that it will be legal and unambiguous.
f. If, in the course of a game, it is proven that an
illegal/ambiguous move has been made and not retracted, the position
reverts back to the board as it existed immediately before that move was made
and the
game shall be continued from that position. If part of conditional moves,
then the position reverts to the game's moves immediately preceding and
the piece that was incorrectly/illegally moved must be correctly/legally
moved.
g. Clerical errors are binding and once sent, cannot be taken back.
This is the e-mail chess version of the touch move rule.
h. Always include full name (first/last) and e-mail address on all
correspondence with opponents and WCCF officials.
4. CONDITIONAL MOVES:
a. Conditional or "if" moves may be included with the
reply move or when sending the first move. All such moves must be numbered
in exact sequence. All conditional or moves are binding on the player who
offered them until they are accepted or declined by the opponent via his
next reply. All conditional moves are binding on the opponent, but
only if such move or moves are forced. Forced means that no other
continuation is legally possible and, should the conditional move or moves
not be forcing, then the opponent is at liberty to disregard them.
However, for each conditional move which is accepted, a reply must be
made. If a dispute arises regarding the conditional move(s), the
Tournament Director (TD) must be informed immediately, but the game shall be continued, if
possible, while the dispute is being resolved.
5. TIME CONTROLS:
a. All games in an event must be played at the same time.
b. Reflection time allowed is 30 days for 10 moves per player and
unused reflection time can be carried forward to the next 10 move group.
Reflection time means the number of days from the date/time message
arrives in mailbox until the reply message is sent. Due to the members
living in many different time zones all over the world, calendars are
inaccurate in keeping totals of reflection time. Clocks are much more
accurate. If you answer a message in less than 24 hours from the time you
receive your opponent's move, you add no day to your total. If you send
your answer more than 24 hours from the time you received your opponent's
move, but less than 48 hours, you add one day, etc. The same process
should be used in determining your opponent's reflection time.
c. If no reply is received from an opponent within 5 days, send a
repeat message. If no reply is received after another 10 days (15 days
total), send another
repeat to opponent and a time complaint report
using the web form. Provide a message dispatch history using time complaint form.
The Arbiter will acknowledge the inquiry and send a message to the opponent
requesting a prompt reply. If, after another 5 days (20 days total), no
response has been received from opponent, the games will be awarded to the
complainant upon request..
d. Complainant must officially claim the win in order to receive
credit. Complainant must advise the Arbiter if the opponent resumes play
prior to the end of 20 days.
e. Always advise opponents and TD in advance for known
periods of abscence (vacations, business, health reasons) of inability to temporarily
continue playing games. Adjournments of up to 30 days in a calendar year or by agreement are
always allowed upon request.
f. Players who have accumulated three time complaints in one year
will forfeit their games upon receipt of the fourth time complaint.
g. Arbiter's or Director's decisions are final and binding.
h. Players must notify WCCF immediately by using an alternate
computer of any substantial period of hardware or software failure which
prevents the receipt and/or transmission of moves. A player will be
considered as withdrawn if he/she fails to notify WCCF and he can't be be contacted by normal e-mail transmission.
i. Games running beyond the event time limit will be declared
cancelled for purposes of event scoring. A player may send in an
game to TD for adjudication in order to obtain a decision on the
final result of the game. A complete record of the game is required using
the game repot form. Diagrams are not acceptable. The decision of the TD will be final and binding. The adjudication request should be sent at
least ten days before the time limit deadline.
j. Event extensions will not be granted for games that exceed the
time limit. At the expiration date, the events will be closed and the
prizes awarded to the winning player(s) at that time.
k. Do not hesitate to file time complaints. It is
the only way we can assist and be certain that an opponent has not actually
silently withdrawn. Points can be lost and possibility of winning event
with failure to follow through with time complaints on players who do not
respond. If we are not told, we won't know. Help us to help you with
non-responding opponents. File a time complaint if opponent exceeds the
overall time limits.
6. REPORTING RESULTS:
a. WINNING player only (only WHITE if a draw) should report at the conclusion of each game to the Tournament Director.
b. Report a result as soon as the game is decided. Do not accumulate wins and/or draws, as that can adversely affect rating and points can be lost with the delay. Do not report a win/draw/loss unless opponent has acknowledged, except in the case of withdrawals. In cases where the Arbiter awards the win due to a forfeit, game reports are not necessary.
c. If a result has been reported and it has not been acknowledged or appeared on our internet site statistics pages, send an inquiry to
Webmaster indicating that it has not been posted. All the game results are posted on the web site in a database available at:
www.ewccf.com/cgi-bin/all.cgi. Do not send a duplicate report unless requested to do so.
d. A game is considered as "started" after the player playing the Black pieces has sent his first move in answer to White's opening move. Any game which does not meet this standard will be cancelled and not rated.
7. DISPUTES:
a. Always try to settle disagreements amicably by exchanging
diagrams and/or score sheets. If unable to reach an agreement about the
game(s) or in the application of the Rules, both players should send the
facts to the Arbiter
for a decision. His decision will be binding.
b. Do not send messages citing the rules to an opponent.
c. Never, never resort to abusive, profane or impolite language, as
it is not condoned and can be cause for dismissal.
8. CONSULTATION:
a. Players are free to consult chess publications or literature, in
printed or electronic form. Advise from another chess player is
strictly forbidden.
b. The use of a chess engine (such as Chessmaster, Fritz, Rebel,
etc.) or any other
form of electronic consultation is strictly forbidden.
9. ADJOURNMENTS/WITHDRAWALS:
a. Players must notify opponents and the TD for any period that
is expected to temporarily be unable to continue games, such as vacation,
sickness, business or any other reason.
b. Adjournments of up to thirty days per calendar year are always allowed upon
request.
c. If a player will be unable to participate for more than thirty
days, he/she must withdraw.
d. If it is absolutely necessary to withdraw from ALL play, notify
opponents and WCCF. Opponent(s) will be given credit for the win(s),
and withdrawing player will be debited for the losses.
10. WCCF POINT EXCHANGE:
a. Winner: N=(D/25)+16.
b. Loser: N=(D/25)-16
c. Draws: N=(D/25)
d. View Rating
Formula
11. GENERAL SUGGESTIONS:
a. Be friendly, sign full name to messages, include event number
and feel free to chat with opponents. A chat room is available at: www.ewccf.com/chat/
b. Religion, politics and sex can be pure dynamite, so we suggest
that you avoid these subjects no matter what your opinion may be on any
subject.
c. Win modestly, and lose graciously. Refrain from telling opponent
that he has a hopeless game and should resign. When there is an obviously
lost game, admit it, resign and save on postage.
d. Players will undoubtedly meet other members with whom
correspondence is a great joy. The best way to keep in touch with them
after the assigned games are completed is to request a challenge match
from the WCCF.
e. Unregistered games are not acceptable for rated play.
f. Lasting friendships have been made through correspondence chess
games.
|